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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – opening LearningScript in MonoDevelop

Unity will synchronize with MonoDevelop the first time you tell Unity to open a file for editing. The simplest way to do this is just double-click on LearningScript in the Scripts folder.

  1. In Unity's Project tab, double-click on LearningScript:
    Time for action – opening LearningScript in MonoDevelop

What just happened?

MonoDevelop started with LearningScript open, ready to edit.

Watching for a possible "gotcha" when creating script files in Unity

Notice line 4 in the previous screenshot:

public class LearningScript : MonoBehaviour

The class name LearningScript is the same as the file name LearningScript.cs. This is a requirement. You probably don't know what a class is yet, that's ok. Just remember that the file name and the class name must be the same.

When you create a C# script file in Unity, the filename, in the Project tab, is in Edit mode, ready to be renamed. Please rename it right then and there. If you rename the script later, the filename and the class name won't match. The filename would change, but line 4 would be this:

public class NewBehaviourScript : MonoBehaviour

This can easily be fixed in MonoDevelop by changing NewBehaviourScript on line 4 to the same name as the filename, but it's much simpler to do the renaming in Unity immediately.

Fixing sync if it isn't working properly

So what happens when Murphy's Law strikes and syncing just doesn't seem to be working correctly? Should the two apps somehow get out-of-sync as you switch back-and-forth between the them, for whatever reason, do this:

  • Right-click on Unity's Project window and select Sync MonoDevelop Project. MonoDevelop will re-sync with Unity.

Pop quiz – dealing with scripts

Q1. As a beginner, what's the biggest obstacle to be overcome to be able to write C# code?

Q2. The Scripting Reference supplies example code and a short description of what the code does. What do you use to get full detailed descriptions of Unity's Components and features?

Q3. The Scripting Reference is a large document. How much it should you know before attempting to write any scripts?

Q4. When creating a script file in Unity, when is the best time to name the script file?

You have been reading a chapter from
Learning C# by Developing Games with Unity 3D Beginner's Guide
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849696586
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