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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  smoothing the spin

Let's adjust the tangents on the first and last frames of the animation so that the spinning animation blends seamlessly together when it repeats:

  1. Right-click on the first and last keyframe's diamond icons on the animation timeline and select Auto:

  1. Move the Main Camera so that you can see the Health_Pickup object and click on Play:

Changing the first and last keyframe tangents to Auto tells Unity to make their transitions smooth, which eliminates the jerky stop/start motion when the animation loops. 

Objects can also be animated using C# by manipulating specific properties, such as position or rotation. Even though we won't be going into that specific topic in this book, it's important to know that programmed animations are an option in Unity.

That's all the animation you'll need for this book, but I'd encourage you to check out the full toolbox that Unity offers in this area...

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