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Learn WinUI 3

You're reading from   Learn WinUI 3 Leverage WinUI and the Windows App SDK to create modern Windows applications with C# and XAML

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805120063
Length 386 pages
Edition 2nd Edition
Languages
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Author (1):
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Alvin Ashcraft Alvin Ashcraft
Author Profile Icon Alvin Ashcraft
Alvin Ashcraft
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1:Introduction to WinUI and Windows Applications
2. Chapter 1: Introduction to WinUI FREE CHAPTER 3. Chapter 2: Configuring the Development Environment and Creating the Project 4. Chapter 3: MVVM for Maintainability and Testability 5. Chapter 4: Advanced MVVM Concepts 6. Chapter 5: Exploring WinUI Controls 7. Chapter 6: Leveraging Data and Services 8. Part 2:Extending WinUI and Modernizing Applications
9. Chapter 7: Fluent Design System for Windows Applications 10. Chapter 8: Adding Windows Notifications to WinUI Applications 11. Chapter 9: Enhancing Applications with Community Toolkits 12. Chapter 10: Accelerating App Development with Template Studio 13. Part 3:Build and Deploy on Windows and Beyond
14. Chapter 11: Debugging WinUI Applications with Visual Studio 15. Chapter 12: Hosting a Blazor Application in WinUI 16. Chapter 13: Take Your App Cross-Platform with Uno Platform 17. Chapter 14: Packaging and Deploying WinUI Applications 18. Index 19. Other Books You May Enjoy

Running in the browser with WebAssembly

In this final section, we will try running the application in the browser with WebAssembly. Uno Platform makes it easy to do, but like Android, the compilation and deployment can take a little time. That’s because the entire application needs to run client-side within the browser. That means that in addition to deploying our application, all its dependencies (even a version of the .NET runtime) also need to be deployed.

This is one reason why the adoption of WebAssembly hasn’t been as fast as many anticipated. The first-time load performance of these apps can be sluggish at best. Uno Platform published a blog post about optimizing WebAssembly performance with Uno Platform applications. If you plan to pursue this option, you should read this post: https://platform.uno/blog/optimizing-uno-platform-webassembly-applications-for-peak-performance/.

Change the startup project to UnoMediaCollection.Wasm and start debugging. You’...

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