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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Summary

In this chapter, we covered a lot of information about the different kinds of lights that are available in Three.js. You learned that configuring lights, colors, and shadows is not an exact science. To get the correct result, you should experiment with the different settings and use a lil.GUI control to fine-tune your configuration. The different lights behave in different ways and, as we’ll see in Chapter 4, materials respond differently to lights as well.

A THREE.AmbientLight color is added to every color in the scene and is often used to smooth hard colors and shadows. THREE.PointLight emits light in all directions and can cast shadows. THREE.SpotLight is a light that resembles a flashlight. It has a conical shape, can be configured to fade over distance, and can cast shadows. We also looked at THREE.DirectionalLight. This light can be compared to a faraway light, such as the Sun, whose light rays travel parallel to each other, the intensity of which doesn’...

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