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Learn Java with Projects

You're reading from   Learn Java with Projects A concise practical guide to learning everything a Java professional really needs to know

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781837637188
Length 598 pages
Edition 1st Edition
Languages
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Authors (2):
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Maaike van Putten Maaike van Putten
Author Profile Icon Maaike van Putten
Maaike van Putten
Dr. Seán Kennedy Dr. Seán Kennedy
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Dr. Seán Kennedy
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Java Fundamentals
2. Chapter 1: Getting Started with Java FREE CHAPTER 3. Chapter 2: Variables and Primitive Data Types 4. Chapter 3: Operators and Casting 5. Chapter 4: Conditional Statements 6. Chapter 5: Understanding Iteration 7. Chapter 6: Working with Arrays 8. Chapter 7: Methods 9. Part 2: Object-Oriented Programming
10. Chapter 8: Classes, Objects, and Enums 11. Chapter 9: Inheritance and Polymorphism 12. Chapter 10: Interfaces and Abstract Classes 13. Chapter 11: Dealing with Exceptions 14. Chapter 12: Java Core API 15. Part 3: Advanced Topics
16. Chapter 13: Generics and Collections 17. Chapter 14: Lambda Expressions 18. Chapter 15: Streams – Fundamentals 19. Chapter 16: Streams: Advanced Concepts 20. Chapter 17: Concurrency 21. Index

Exercises

Classes, objects, and enums are great for enhancing our Mesozoic Eden software. In these exercises, you will be creating classes to represent different entities in our park and using enums to define fixed sets of constants:

  1. We have many types of dinosaurs in our park, each with unique characteristics. Define a class called Dinosaur with properties such as name, age, and species.
  2. Our park’s heart and soul lie in its employees. Create a class called Employee that encapsulates properties such as name, job title, and years of experience.
  3. With these classes in place, create some instances of Dinosaur and Employee and practice manipulating these objects. It’s hard for me to provide more details for this exercise, but for example, you could create a new class called App. Then, in this class, you could create a few instances of Dinosaur and Employee. If you want to go wild, you can add a method that takes Dinosaur as an argument and then prints the...
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