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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Index

A

  • actions
    • applying, on sprites / Applying actions on sprites, How to do it...
  • Adventure Game project
    • URL / Getting started with the SpriteKit game framework
  • alignment behavior
    • about / There's more
  • anatomy, multiplayer games
    • about / Anatomy of multiplayer games
  • animations
    • adding, texture atlas used / Adding animations using a texture atlas, How to do it…, How it works…
  • AntKilling game, SpriteKit
    • buidling / How to do it...
    • observations / How it works...
    • detail arrangements / How it works...
  • arrive behavior
    • about / Implementing arrive
    • implementing / How to do it
  • Audio Queue Services
    • about / Audio Queue Services
  • AVAudioPlayer
    • about / AVAudioPlayer
    • working / How it works…

B

  • background music
    • adding, to app / Adding background and sound effects, How to do it…

C

  • CallBack function
    • about / How it works…
  • CloudKit...
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