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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Obstacle avoidance

If the game objects are exhibiting the group behaviors, then it's really important to make them avoid collision with each other. Also, there can be multiple obstacles on the way, which the characters have to avoid intelligently.

Getting ready

The following approach will be used to implement the obstacle avoidance behavior:

  • Create three feelers in front of the player object
  • Let all the three feelers sense the obstacles on the way
  • Redirect the player in the opposite direction if the feeler has sensed any obstacles

How to do it

Follow the following algorithm to achieve the obstacle avoidance behavior in the project.

  1. The visual explanation of the technique is shown in the following screenshot:
    How to do it
  2. Create feelers that will sense the wall:
    Front_Feeler = player->Get velocity; // vector
    Front_Feeler = Front_Feeler.normalize(); // vector
    
    Left_Feeler = player->Get velocity; // vector
    Left_Feeler = Left_Feeler.normalize(); // vector
    
    Right_Feeler = player->Get velocity; // vector...
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