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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Implementing flee


Flee is the opposite of the seek behavior, which steers the vehicle in the opposite direction from the target. Instead of producing the force toward target, we will push the player off to the target as the object has to flee from the target.

Getting ready

To implement the flee behavior, we need to flee to the target and follow the following algorithm:

Vector desiredVelocity = player.locationVector - targetVector;
desiredVelocity.normalize;
desiredVelocity *= player.maxSpeed;
return (desiredVelocity – agent.locationVector);

In the preceding algorithm, we are calculating the force that will be needed to flee the object off from the screen. First, we will calculate the direction vector to determine the direction opposite to the player, so that our object can flee from the target in that location. Now, in the second step, we normalize the vector and increase its magnitude to its max speed. Using this algorithm, we will implement the flee behavior for our object.

How to do it

Perform...

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