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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Implementing evade


Evade is similar to flee. The only difference between flee and evade is that in evade, the player will stop after fleeing to a safe location from the target location selected for evade. However, in flee, it just runs out of the screen from the target location and never comes back.

Getting ready

Technically, evade is to flee from the target to the safe location. The evade behavior will remain the same as the flee behavior, the only difference is that it will not run away infinitely from the target.

In this approach, when the target location is inside the safe range of the player, then the player will flee till the target location is not outside its safe range. So, in our case, we will make the player flee till the player is far from the target, and then its velocity will be ramped down to zero.

How to do it

Perform the following steps to implement the evade behavior:

  1. Open the Player.m file and add the following line of code in the end of the file:

    - (void) evade:(CGPoint )target...
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