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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Physics


Physics is the branch of science concerned with the nature and properties of matter and energy. The subject matter of physics includes mechanics, heat, light and other radiation, sound, electricity, magnetism, and the structure of atoms.

How to do it

  • Time: Time is a scalar quantity (completely specified by its magnitude and with no direction) measured in seconds:

    Time = Distance / Speed

  • Distance: The standard unit of distance—a scalar quantity—is the meter, abbreviated to m:

    Distance=Speed * Time

  • Mass: Mass is a scalar quantity measured in kilograms, abbreviated to kg. Mass is the measure of an amount of something.

  • Velocity: Velocity is a vector quantity (a quantity that has magnitude and direction) that expresses the rate of change of distance over time. The standard unit of measurement of velocity is meters per second, abbreviated to m/s. This can be expressed mathematically as:

    v = ∆x / ∆t

    The Greek capital letter ∆, read as delta, is used in mathematics to denote a change in quantity...

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