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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction to physics simulation


We all like games that have realistic effects and actions. In this chapter we will learn about the ways to make our games more realistic. Have you ever wondered how to provide realistic effect to game objects? It is physics that provides a realistic effect to the games and their characters. In this chapter, we will learn how to use physics in our games.

While developing the game using SpriteKit, you will need to change the world of your game frequently. The world is the main object in the game that holds all the other game objects and physics simulations. We can also update the gravity of the gaming world according to our need. The default world gravity is 9.8, which is also the earth's gravity, World gravity makes all bodies fall down to the ground as soon as they are created.

More about SpriteKit can be explored using the following link:

https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Physics/Physics.html...

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