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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction

In Chapter 4, Particle System and Game Performance, we created a full game of collecting coins by FlyingSpaceship containing sprites, scenes, parallax infinite scrolling background, particle effects, and many more except music. Now we are moving forward to add the most interesting part to the game, which is music. Music and sound effects brings a sense of engagement and fun to the game; no game exists without music. So we will be integrating some cool and awesome background music and sound effects into the FlyingSpaceship game built in the previous chapters. Moreover, we will be enlightening a new technology called iCloud and its framework recently released by Apple. Using iCloud, we can easily and securely store and retrieve the app data like a database from the iCloud, which is provided by Apple.

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