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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Adding music to games

No video or movie is complete without music and neither is a game. Our end goal in this topic is to integrate some smoothing and awesome sound effects to make it look like a complete game that can be enjoyed by the user. So, in iOS development, there are many ways to integrate and play audio in an app or in a game. Some are system sound services, AVAudioPlayer, audio queue services, and OpenAL. All are used for some or the other purpose and utility in an app.

In this recipe, we will be discussing different ways of integrating music and sound effects provided by iOS. And in the upcoming section, we will integrate background music and some sound effects at specific events happening in our FlyingSpaceship game, which will be the starter kit for this chapter.

Getting ready

Before starting with the technical ways of integrating music and sound effects in the game, we should have an understanding of how audio is added in videos, movies, or wherever audio is required. In a game...

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