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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Adding background and sound effects

After understanding some ways of integrating audio in the app, the most commonly used and easiest way is AVAudioPlayer. Basically, in this recipe, we will be adding background music, which will be running forever, and some sound effects on specific events where the user's attention is required or where the user has to be notified of some change. This adding of background music and sound effects will be done in our game FlyingSpaceship built in the previous chapters.

Getting ready

Before starting with the addition of background music and sound effects on some events, we should have a good understanding of the AVAudioPlayer class and the AVFoundation framework. So the prerequisite for this section is to have knowledge of how to play audio using the AVAudioPlayer class as discussed in the preceding recipe.

How to do it…

We have the full game FlyingSpaceship built in which the addition of background music and sound effects will be done as discussed...

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