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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Introduction


In Chapter 3, Animations and Texture, we built a full game of collecting coins by a spaceship in a parallax infinite scrolling background. Now we are going to add some flyers to the game by introducing some particle systems, making the effects in the game look more alive and beautiful. Also, we will go through some performance analysis terminologies and tools. In this chapter, a performance-level analysis will be done using some performance and monitoring tools to increase the stability and performance of the game FlyingSpaceship.

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