Introduction
In Chapter 3, Animations and Texture, we built a full game of collecting coins by a spaceship in a parallax infinite scrolling background. Now we are going to add some flyers to the game by introducing some particle systems, making the effects in the game look more alive and beautiful. Also, we will go through some performance analysis terminologies and tools. In this chapter, a performance-level analysis will be done using some performance and monitoring tools to increase the stability and performance of the game FlyingSpaceship.