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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Collision detection

We have our game integrated with collectables. Let's see how the spaceship will collect these collectables that is, coins. In character animation, we will be doing the animations on the spaceship and the coins when they collide with each other.

Getting ready

Before moving on to the complex animations to be applied on the entities of the scene, the understanding of actions (that is, SKAction) and update function of scene (SKScene) has to be there. This is so that during updation we can detect the collision between the coin and the spaceship and do some animations on both of them.

How to do it…

The following are the steps involved in detecting the collision and animating both the entities (coin and spaceship):

  1. Write an detectSpaceShipCollisionWithCoins method in which we will enumerate the coin objects.
    - (void)detectSpaceShipCollisionWithCoins
    {
        [self enumerateChildNodesWithName:@"Coin"
                               usingBlock: ^(SKNode *node, BOOL *stop...
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