Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Implementing game play

It is now time to implement the game play in which, how the players (tanks) are going to win or lose in the game called TankRace will be determined. The game play is that, whichever player first reaches the finish line on their opposite side, of the same color as their own, wins the race and other loses.

Getting ready

Before we begin, we must know how to detect collision from sprites in the SpriteKit and a little about playing with the labels of SpriteKit. In this section, we will be implementing the game play and also show an alert when there is no connection between the devices.

How to do it

Following are the steps involved for implementing the game play and deciding who wins or loses:

  1. We will be detecting the collision in the update method of the GameScene by using a method called CGRectIntersectsRect. In this, we can pass the two frames of nodes and it will check if the two frames intersect with each other or not. With this check, we will only check this for local...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image