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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Assigning roles to players


In this recipe, we will take our game template to the next step by assigning the roles to our players. This means we will be logically dividing the users and assigning roles to them. This will provide an individual identity to the players.

Getting ready

Before starting with assigning or as we can also call it, an allotment of players identity (which is first player and second player), we should be familiar with the Multipeer Connectivity framework. We must also have a basic knowledge of network packet sending and receiving. In this section we will be assigning the first and second player identities to the players once they are connected using the MCBrowserViewController having just described it in the preceding recipe by pressing the Done button.

How to do it

To accomplish the assignment of players, following are the steps to be followed:

  1. For a set up purpose for this add some enums, hash define constants and properties as shown below:

    • Declare an enum called NetworkPacketCode...

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