Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Anatomy of multiplayer games

In a single-player game, there is only one player, so talking about the game as an object that maintains all of the game behavior, whereas if we understand the anatomy of multiplayer games, we'll see that it's totally different. In multiplayer games, there are multiple players playing the same game, so technically for every device, there is a player who is actively driving the game on that device. This is called the local player, and all other players are treated as remotes players for that device. The local player's activities should ideally be updated on the remote players' devices, which is the foremost challenge in multiplayer development. The update of the local player is called syncing the game on some other device, and is done by the game object that resides in the game. It's the responsibility of the game object (that is, the instance of game running on the device) to make the game look the same on all devices as a live game...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image