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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

SpriteKit / SceneKit interactivity

One great feature of SceneKit is that we can have a SpriteKit scene overlay our 3D game.

self.overlaySKScene = skScene

Using the SCNView property overlaySKcene, we can take an already established SKScene node (which can be a character, an animation sequence, an HUD, and more) and have them in our 3D scene.

Want to have a cute sprite animation overlay your 3D character's stage win or maybe want to make a 2.5D game with 2D sprites and physics overlaying a 3D background? Then this is how you can do it.

SpriteKit / SceneKit interactivity

The most common functionality of mixing SpriteKit with SceneKit is that SpriteKit is the HUD for the SceneKit scene. The lives, collectables, and character icon seen in the earlier Fox demo shows a SpriteKit node overlaying a SceneKit scene.

Nodes in general can help add a functional structure to your game and game scenes. A high reliance on nodes and inheritance in game design doesn't come without its flaws though.

The issue with inheritance-based structuring...

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