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Internet of Things Projects with ESP32
Internet of Things Projects with ESP32

Internet of Things Projects with ESP32: Build exciting and powerful IoT projects using the all-new Espressif ESP32

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Internet of Things Projects with ESP32

Getting Started with ESP32

ESP32 is a low-cost chip that consists of MCU with Wi-Fi and a Bluetooth network stack that makes it possible to build an Internet of Things (IoT) application. In this chapter, we will review ESP32 boards and learn ESP32 basic development.

We will also cover the following topics:

  • Introduction to ESP32
  • Reviewing development boards-based ESP32
  • Setting up a development environment
  • Building ESP32 programs with Espressif SDK
  • Developing Sketch programs on ESP32 development boards

Technical requirements

Before we begin, make sure you have the following things ready:

  • A computer with an OS installed such as Windows, Linux, or macOS.
  • An ESP32 development board. Recommended is the ESP-WROVER-KIT v4 board from Espressif.

Introduction to ESP32

ESP32 is a low-cost Wi-Fi and Bluetooth chip from Espressif Systems. ESP32 integrates Wi-Fi (2.4 GHz band) and Bluetooth 4.2 solutions on a single chip. It also supports classic Bluetooth for legacy connections such as L2CAP, SDP, GAP, SMP, AVDTP, AVCTP, A2DP (SNK), and AVRCP (CT). ESP32 also supports Bluetooth Low Energy (BLE), which covers L2CAP, GAP, GATT, SMP, and GATT-based profiles. A detailed product review of the ESP32 chip/module can be found at the following link: https://www.espressif.com/en/products/hardware/esp32/.

There are two forms for ESP32: chip form and module form. ESP32 chip and module forms have different sizes and numbers of pins. Choosing ESP32 form is dependent on your design and purposes. The size factor of ESP32 form can also be one of your preferences when you make and design an IoT solution-included PCB scheme. A list of ESP32 chips and modules can be read on the following website: https://www.espressif.com/en/products/hardware/modules.

Next, we will review some development boards that use the ESP32 chip or ESP32 module.

Reviewing development boards-based ESP32

Since ESP32 has two forms, in chip and module, there are some development boards with an ESP32 chip or ESP32 module. In this book, we will not learn how to make a board-based ESP32. Instead, we will use pre-existing, ready development boards available on the market.

We can categorize boards-based ESP32 into two models. The first board models are the development boards officially manufactured by Espressif. The second models are from their partners or personal makers.

Let's review some available ESP32 development boards on the market.

The official ESP32 development kit

In general, Espressif provides an ESP32 development kit board that we can use directly. We don't need to take any effort to make a PCB board and do soldering of the ESP32 chip. A list of ESP32 boards from Espressif can be found at this link: https://www.espressif.com/en/products/hardware/development-boards. We will review the two ESP32 boards: ESP32-PICO-KIT and ESP-WROVER-KIT boards.

ESP32-PICO-KIT is a basic development board that is small in size. This board fits on breadboard PCB, so you can do wiring on it. The board consists of EPS32 chips such as serial USB CP2102 (version 4.0)/CP2102N (version 4.1). You can connect this board to a computer through USB.

ESP-WROVER-KIT is a complete development board. This consists of various sensors and modules. The board uses ESP32-WROVER for ESP32 board implementation. The following are the main features from ESP-WROVER-KIT:

  • JTAG interface on FT2232HL
  • Camera connector
  • I/O connector
  • RGB LED
  • Micro SD card slot
  • LCD

A form of ESP-WROVER-KIT can be seen in this photo:

ESP-WROVER-KIT

Third-party boards-based ESP32

We can buy ESP32 chips and modules from Espressif and their distributors. Then, we can make our own development board for ESP32. Sometimes, these boards-based ESP32 boards are sold to the public. In this section, we will review two ESP32 development boards.

SparkFun ESP32 Thing is one of the ESP32 development boards from SparkFun. This board uses the ESP32 chip. The board provides TTL USB to make it possible to communicate with the ESP32 chip. In addition, SparkFun ESP32 Thing has an LiPo connector so we can run the board with a battery. For further information about SparkFun ESP32 Thing, you can visit on this site: https://www.sparkfun.com/products/13907. A form of the SparkFun ESP32 Thing board is shown in the following photo:

SparkFun ESP32 Thing

Adafruit is an electronic manufacturer and electronic product online store. They make a development board-based ESP32 called Adafruit HUZZAH32 – ESP32 Feather Board. This board uses the ESP32 module. Adafruit HUZZAH32 has a TTL USB and LiPo connector like the SparkFun ESP32 Thing board. You can visit https://www.adafruit.com/product/3405 to purchase this board:

Adafruit HUZZAH32 – ESP32 Feather Board

Other board-based ESP32 boards can be found on Alibaba and AliExpress. You can search for ESP32 board as keywords. There are many custom development boards with ESP32 chips or modules.

In this book, I use ESP-WROVER-KIT for testing.

Setting up the development environment

Espressif provides SDK development for ESP32. Technically, there is a guideline document from Espressif on how to set up the ESP32 toolchain. You can follow this guideline for Windows, Linux, and macOS: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/index.html#setup-toolchain.

After completed, you can continue to get ESP-IDF to enable you to develop the ESP32 program. You also need all required libraries for Python. A detailed guideline can be read on this site: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/index.html#get-started-get-esp-idf.

If done, we can develop programs for the ESP32 board. The ESP32 program is written in C programming language, which you should be familiar with. However, we can write ESP32 programs using any text editor. In this book, I use Visual Studio code: https://code.visualstudio.com. This IDE tool is available for Windows, Linux, and macOS.

Next, we develop a simple program with the ESP32 board.

Demo 1 – building your first ESP32 program

In this section, we will write a simple program for the ESP32 board. We need three LEDs including cable jumpers for this. We will turn on one LED from LED 1 to LED 3. For implementation, I use the ESP-WROVER-KIT board.

Let's begin.

Wiring

We connect three LEDs on the ESP32 board GPIO. We then do the following wiring:

  • LED 1 is connected to IO12
  • LED 1 is connected to IO14
  • LED 1 is connected to IO26
  • All LED GND pins are connected to the ESP32 board GND

You can see a wiring scheme in the following diagram:

Wiring on LED demo

Next, we create a project.

Creating a project

In general, there is no project template for the ESP32 program with SDK. However, we can create a project with the project structure as shown in this screenshot:

A project structure

Each project has the following files:

  • Makefile on your project root
  • main folder
  • Program file (*.c)
  • component.mk file inside the main folder

In this demo, we create a project by creating a folder called blinking. Then, we create a Makefile file. We also create a main folder. Inside the main folder, we create the blinking.c and component.mk files.

We will write code for those files in the next section.

Writing the program

Now, we write scripts and codes on the Makefile, component.mk, and blinking.c files:

  1. In the Makefile file, we declare our project name. This should be the same name as the project folder. The following are Makefile scripts:
   PROJECT_NAME := blinking

include $(IDF_PATH)/make/project.mk

  1. component.mk is required for compiling purposes. You should create a component file with this exact name. The content of the component.mk file is empty:
    #
# "main" pseudo-component makefile.
#
# (Uses default behavior of compiling all source files in
directory, adding 'include' to include path.)
  1. Now, we write code for our main program, blinking.c. Firstly, we declare our required library headers as follows:
    #include <stdio.h>
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#include "driver/gpio.h"
#include "sdkconfig.h"
  1. We define our three LEDs on ESP32 GPIO. We use IO12, IO14, and IO26 pins from ESP32 GPIO:
    #define LED1 12
#define LED2 14
#define LED3 26
  1. A main entry of the program is app_main(). For this, we create a task and pass a function, called blinking_task:
    void app_main()
{
xTaskCreate(&blinking_task, "blinking_task",
configMINIMAL_STACK_SIZE, NULL, 5, NULL);
}
  1. The blinking_task() function performs GPIO initialization by calling gpio_pad_select_gpio(). Then, we set the GPIO pin as output using the gpio_set_direction() function. In the main loop, we turn on the LEDs one by one. We call the turn_on_led() function to perform this task:
void blinking_task(void *pvParameter)
{
// set gpio and its direction
gpio_pad_select_gpio(LED1);
gpio_set_direction(LED1, GPIO_MODE_OUTPUT);
gpio_pad_select_gpio(LED2);
gpio_set_direction(LED2, GPIO_MODE_OUTPUT);
gpio_pad_select_gpio(LED3);
gpio_set_direction(LED3, GPIO_MODE_OUTPUT);

int current_led = 1;
while(1) {
turn_on_led(current_led);
vTaskDelay(1000 / portTICK_PERIOD_MS);

current_led++;
if(current_led>3)
current_led = 1;
}
}
  1. To turn on/off LEDs, we call gpio_set_level() with 1 or 0 parameters. If we pass 1 on gpio_set_level(), it means we set a power voltage on that GPIO:
void turn_on_led(int led)
{
// turn off all leds
gpio_set_level(LED1, 0);
gpio_set_level(LED2, 0);
gpio_set_level(LED3, 0);

switch(led)
{
case 1:
gpio_set_level(LED1, 1);
break;
case 2:
gpio_set_level(LED2, 1);
break;
case 3:
gpio_set_level(LED3, 1);
break;
}
}
  1. Now, save all programs.

Next, we configure the project before flashing on the ESP32 board.

Configuring the project

Now, we should configure our project using menuconfig. This tool is a part of the ESP32 toolchain that you have configured previously on your platform.

Open Terminal and navigate to your project directory. Then, you can type this command:

$ make menuconfig

You should get the dialog shown in the following screenshot:

Espressif project config

We configure our ESP32 serial port and then select the Serial flasher config menu. From here, fill your serial port of the ESP32 board. You can see my ESP32 serial port from the ESP-WROVER-KIT board here:

Setting a serial port for the ESP32 board

If complete, click the Save button. The menuconfig program will save your project configuration. The program output can be seen in the following screenshot. You should see that this tool generates the sdkconfig file into your current project directory:

A result of configuring a project

Now, your program is ready for compiling and flashing.

Compiling and flashing

After we configured our project, we can flash our program into the ESP32 board. We can type this command on the current project directory from the following terminal:

$ make flash

This command performs compiling and flashing. If the make command is not found, you should install make for your platform.

If you have configured a serial port of the ESP32 board, the program will be flashed. Otherwise, you will get a timeout because the tool cannot find the ESP32 serial port. You can see my program output on the flashing process in the following screenshot:

Flashing a program into the ESP32 board

If this succeeds, you should see lighting on LED 1, LED2, and LED 3.

Next, we develop the ESP32 program using Arduino Sketch.

Arduino programming for ESP32

Arduino is the biggest community for open source hardware. It has various Arduino boards to fit your needs. Arduino also provides software to develop the Arduino program, Sketch. Arduino Sketch can be downloaded at https://www.arduino.cc/en/Main/Software.

Now, ESP32 boards support Arduino development. Technically, ESP32 development with Arduino still uses Espressif SDK. You should set Arduino Sketch software to enable you to work with ESP32 boards. You can configure this based on your platform. Please follow this guideline on the following website: https://github.com/espressif/arduino-esp32.

It is recommended to install ESP32 boards into Arduino software via Board Manager. Open the Preferences dialog from Arduino, then put this URL into the board manager URL: https://dl.espressif.com/dl/package_esp32_index.json:

Adding ESP32 boards into Arduino software

When this is done, click OK.

Now, you can install ESP32 boards. To do this, open Boards Manager from the Tools menu. Type esp32 on this form so you can see the esp32 package, as shown in the following screenshot:

Installing ESP32 boards

After you have clicked Install, Arduino will download all required libraries for ESP32. If done, we will see a list of ESP32 boards on the Arduino software. You can see this in the following screenshot:

A list of ESP32 boards in Arduino

Now, your Arduino is ready for ESP32 boards.

Demo 2 - making an Arduino Sketch program with ESP32

In this section, we develop an Arduino program for ESP32 boards. We will use the previous demo, but we still use Arduino software. If you don't have experience with Arduino Sketch, I recommend learning Sketch programming on this site: https://www.arduino.cc/reference/en/. Since ESP32 has two cores (core 0 and core 1), our Arduino program runs one core. You don't need to worry which about core will be used by Arduino. You can verify which core is used with the xPortGetCoreID() function.

  1. We use the pinMode() function to set ESP32 GPIO pins as input or output. Then, we can write digital values using the digitalWrite() function. Using the previous demo, we can implement the demo using Sketch, as follows:
#define LED1 12
#define LED2 14
#define LED3 26
  1. Let's set the current_let to 1. That meant that later will start turning the LEDs with LED number 1.
int current_led = 1;
  1. Every program developed with the help of Arduino IDE will contain the setup() function. Code in setup function will run only on time at the beginning. For now let’s setup the pins that will drives our LEDS as output pins.
void setup() {
pinMode(LED1, OUTPUT);
pinMode(LED2, OUTPUT);
pinMode(LED3, OUTPUT);

}
  1. This is a helper function that will get a led number as parameter and will turn off all the LEDS and based on the value of the input parameter will turn on that LED by using the digitalWrite() function.
void turn_on_led(int led)
{
// turn off all leds
digitalWrite(LED1, LOW);
digitalWrite(LED2, LOW);
digitalWrite(LED3, LOW);

switch(led)
{
case 1:
digitalWrite(LED1, HIGH);
break;
case 2:
digitalWrite(LED2, HIGH);
break;
case 3:
digitalWrite(LED3, HIGH);
break;
}
}
  1. The code in the loop() function will run continuously like in a while(1). For now the code will turn on one LED every second. When the code reach the last LED then will go back to the first one and the process will run forever.
void loop() {
turn_on_led(current_led);
delay(1000);
current_led++;
if(current_led>3)
current_led = 1;
}
  1. Save the program.

Now, you can set the ESP32 board target and its port, as shown in the following screenshot:

Configuring the ESP32 Wrover module

Now, you can compile and upload the Sketch program via Arduino software. If you succeed, you can see the program output as shown in the following screenshot:

Uploading the Sketch program to the ESP32 board

If you still get errors, please verify your ESP32 board type and its serial port.

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Key benefits

  • Getting to know the all new powerful EPS32 boards and build interesting Internet of Things projects
  • Configure your ESP32 to the cloud technologies and explore the networkable modules that will be utilised in your IoT projects
  • A step-by-step guide that teaches you the basic to advanced IoT concepts with ESP32

Description

ESP32 is a low-cost MCU with integrated Wi-Fi and BLE. Various modules and development boards-based on ESP32 are available for building IoT applications easily. Wi-Fi and BLE are a common network stack in the Internet of Things application. These network modules can leverage your business and projects needs for cost-effective benefits. This book will serve as a fundamental guide for developing an ESP32 program. We will start with GPIO programming involving some sensor devices. Then we will study ESP32 development by building a number of IoT projects, such as weather stations, sensor loggers, smart homes, Wi-Fi cams and Wi-Fi wardriving. Lastly, we will enable ESP32 boards to execute interactions with mobile applications and cloud servers such as AWS. By the end of this book, you will be up and running with various IoT project-based ESP32 chip.

Who is this book for?

This book is for those who want to build a powerful and inexpensive IoT projects using the ESP32.Also for those who are new to IoT, or those who already have experience with other platforms such as Arduino, ESP8266, and Raspberry Pi.

What you will learn

  • Understand how to build a sensor monitoring logger
  • Create a weather station to sense temperature and humidity using ESP32
  • Build your own W-iFi wardriving with ESP32. Use BLE to make interactions between ESP32 and Android
  • Understand how to create connections to interact between ESP32 and mobile applications
  • Learn how to interact between ESP32 boards and cloud servers
  • Build an IoT Application-based ESP32 board
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Table of Contents

11 Chapters
Getting Started with ESP32 Chevron down icon Chevron up icon
Making Visual Data and Animation on an LCD Chevron down icon Chevron up icon
Building a Simple Game with an Embedded ESP32 Board Chevron down icon Chevron up icon
Building a Sensor Monitoring Logger Chevron down icon Chevron up icon
Controlling IoT Devices over the Internet Chevron down icon Chevron up icon
Building an IoT Weather Station Chevron down icon Chevron up icon
Making Your Own Wi-Fi Wardriving Chevron down icon Chevron up icon
Building Your Own Wi-Fi Cam Chevron down icon Chevron up icon
Making IoT Devices Interact with Mobile Applications Chevron down icon Chevron up icon
Building IoT Monitoring with Cloud Technology Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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3 star 12.5%
2 star 25%
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Theresa Albright Jan 12, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I scanned through the book and was impressed how it walked through going from simple sensor reading to HTTP, CLOUD, and Android control of Smart Home automation.
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morandotti ferruccio Jun 11, 2019
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
Il libro di per sé è interessante, ma purtroppo i programmi di esempio riportati non fanno uso dell'IDE di Arduino ma usano un puro linguaggio C per cui richiedono un ambiente di sviluppo per il C.Come ambiente di sviluppo viene utilizzato un SDK che, a detta del libro, è della Espressif ma che non sono riuscito a trovare.
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GRR! Jul 27, 2019
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Does not cover the basics in a logical fashion before moving on to bigger things. A handful of pages in and the author is attacking the topic of setting up an SD card. Whoa, billy!!
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Gunadi Kurniawan Oct 21, 2019
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
This book broke many cardinal rules of writing a training book:1. The writer assumes after giving the link to the Espressif website, then his work is done and the reader will understand all the contents. This is a tall order because the link is very large and has many sublinks.2. The writer assumes that all the online links are static, online links changes constantly.3. Need to contain more safety net, for example if . . . then do this. The book need more checklist/snapshots to make sure the reader are still following his guidance.I bought this book because it uses the official espressif hardware (ESP Wroover kit), but on every page I am left with so many unanswered questions that I ended up abandoning this book.
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Dave Waller Feb 23, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I had great hopes for this book, at last a book that would show you how to use the ESP32 without relying on the Arduino software.Unfortunately the book has a huge number of issues, some of which are as follows:1. The book is out of date and recommends you download an older version of the software - the ESP32-IDF and tool chain. (I accept there is not much that can be done about this, but I did get the book when it was released and it was out of date straight away2. The graphics / pictures are out of step with the titles and cross references3. Some cross references are missing (eg the page says "See the following for further details" but does not actually have anything following4. The example code is very poorly written. The samples provided in the ESP32-IDF are far better and well commented.5. There is missing code from some of the examples so that they will never compile6. There is very little explanation of the code samples or what the functions called actually do.Overall this book seems to have been a hasty rewrite of the many other books on Arduino devices, ie light one LED, then light several LEDs but does not give you any real feel of what can be done, or what are the advantages of programming using FreeRTOS and ESP32-IDF.
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What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela