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HTML5 Graphing and Data Visualization Cookbook

You're reading from   HTML5 Graphing and Data Visualization Cookbook Get a complete grounding in the exciting visual world of Canvas and HTML5 using this recipe-packed cookbook. Learn to create charts and graphs, draw complex shapes, add interactivity, work with Google maps, and much more.

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Product type Paperback
Published in Nov 2012
Publisher Packt
ISBN-13 9781849693707
Length 344 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Ben Fhala Ben Fhala
Author Profile Icon Ben Fhala
Ben Fhala
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Toc

Table of Contents (17) Chapters Close

HTML5 Graphing and Data Visualization Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Drawing Shapes in Canvas 2. Advanced Drawing in Canvas FREE CHAPTER 3. Creating Cartesian-based Graphs 4. Let's Curve Things Up 5. Getting Out of the Box 6. Bringing Static Things to Life 7. Depending on the Open Source Sphere 8. Playing with Google Charts 9. Using Google Maps 10. Maps in Action Index

Creating a context-aware legend


Our goal will be to create a legend that updates based on what is under the user's mouse cursor as they roll over our application. Based on the mouse position of the user, we will update our legend to reflect the information that is under the user's mouse.

Getting ready

Grab the latest files from the previous recipe: 06.04.legend.html and 06.04.legend.js.

How to do it...

We aren't going to change anything in the HTML files so let's jump right into the JavaScript and build out our dynamic legend:

  1. From the ChartLine constructor, remove rollover/rollout events as we want to keep our legend always visible:

      this.drawChart();
    
      this.createLegend();
      this.mainDiv.onmousemove = this.bind(this,this.onMouseMoveArea);
      this.mainDiv.onmouseover = this.bind(this,this.fadeInLegend);
      this.mainDiv.onmouseout = this.bind(this,this.fadeOutLegend);
  2. Update the createLegend method:

    LineChart.prototype.createLegend = function (){
      var	can = document.createElement("canvas");
     ...
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