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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


There we have it! In this chapter we covered a wide range of things. We started by uploading a game to a web server using an FTP client. We then integrated Facebook into the game, allowing players to log into their account and post level scores to their walls. We then implemented analytics using Flurry to track how players are playing the game. Finally, we briefly spoke about making money off our games through sponsorship.

Now that you have completed this book, you should have a very solid foundation to build your own games. We started by exploring the GameMaker: Studio interface and building the simplest of games. We took a look at creating art and audio so that we could improve the quality of our games. We then focused on using the GameMaker Language to code several games. We started with a simple side-scrolling shooter that demonstrated the basics of scripting. We then built upon that knowledge by creating an adventure game with multiple rooms and enemies on paths. We learned how...

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