Chapter 9. Get Your Game Out There
After all the hard work, our game is ready to be released. In this chapter we are going to upload our game to a web server, so that it can be played on the Internet by anyone. We will look at how we can allow users to log into their Facebook account, and post the score of a level to their Facebook walls. We will also integrate Flurry analytics to track useful data that will allow us to understand how and where people are playing the game. Finally, we will briefly talk about earning money from games.