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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Handling collision detection

In this task, we detect if the ball passes through the hoop and we reward the player with scores. We will also create a world boundary and remove balls that are out of bounds.

Prepare for lift off

The detection is done by placing a sensor between the hoop squares. The following figure shows how the sensor is placed:

Prepare for lift off

For the boundary, it will be a long body that is placed at the bottom of the world, as shown in the following figure:

Prepare for lift off

Engage thrusters

Let's add the sensor and handle the collision in the following steps:

  1. First, we append the createHoop method to create a body between the two little hoop squares. We set it as a sensor so that the balls can pass through it:
    physics.createHoop = function() {
      // existing hoop code goes here.
    
      // hoop sensor
      bodyDef.type = b2Body.b2_staticBody;
      bodyDef.position.x = (hoopX+20)/pxPerMeter;
      bodyDef.position.y = hoopY/pxPerMeter;
      bodyDef.angle = 0;
    
      fixDef.isSensor = true;
      fixDef.shape = new b2PolygonShape...
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