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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Spritesheet animation

In this task, we will animate the player frame by frame with spritesheet graphics.

Prepare for lift off

Before we start the task, make sure we have the following spritesheet graphics ready in the images folder:

Prepare for lift off

Engage thrusters

In the following steps, we will apply the key frames technique on the player's avatar:

  1. The spritesheet animation is done in CSS. We define the key frames, duration between each frame, and steps in between:
    @-webkit-keyframes running {
       from { background-position:    0px; }
         to { background-position: -200px; }
    }
    #player {
      animation: running .4s steps(2) infinite;
    }
  2. This animation works without the need of JavaScript. However, we will still use JavaScript to update the animation duration so it runs faster from time to time:
    // view animation related
    player.updateAnimationDuration = function(duration) {
      if (duration % 50 === 0) {
        player.element.style.webkitAnimationDuration = duration + 'ms';
      }
    }
  3. We calculated the duration...
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