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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Getting the 3D Assets ready


A retail solution may have several products. The 3D Assets which we are referring to here, are referring to those assets which we are going to see as a product hologram in the holographic application. At a very first steps of the solution development you need to make those assets ready and make them shareable, so that you can download them on-demand and use them within the application. Once assets are ready, we upload them on storage and get them downloaded as and when they are needed by the application.

Here, we will be generating the Asset Bundles for on demand loading of assets from the storage.

Unity Project and Asset Bundle setup

We will take care of the process of generating Assets Bundles as part of different a Unity Project altogether. Create a new Unity3D project perform the following steps:

  1. Navigate to Assets folder in the Project Explorer window.
  2. Create a folder named AssetBundles inside Assets folder to store all the created bundles.
  3. Add a new C# scripts...
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