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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
Languages
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Sound and Music Integration

We have now achieved good enough graphics quality, but we are missing an important part of the game aesthetics: the sound. Often relegated to being the last step in game development, sound is one of those things that if it’s there, you won’t notice its presence, but if you don’t have it, you will feel that something is missing. It will help you to reinforce the ambience you want in your game and must match the graphical setting.

In this chapter, we will examine the following sound concepts:

  • Importing audio
  • Integrating and mixing audio

We will apply those concepts in our game to import the audio to play in different scenarios—such as when the player shoots—and the music. Later in the programming chapters, we will play sounds, but for now, let’s focus on how to import them into our project.

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