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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Bundling assets

Go applications are designed to run from a single binary file. This means they can be easily distributed and do not rely on installation scripts. Unfortunately, this benefit results in a cost for developers—we cannot rely on resources being found next to our applications in the way that web or mobile app developers can (as we have been doing during development). To ensure that our applications conform to this design, we must embed any required assets into the application binary. This includes fonts, images, and any other static content that's needed for the application to operate correctly.

go-bindata

GUI-based applications are not alone in needing to solve this challenge so there are many solutions...

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