Whether we choose to follow the 2D or 3D path, in this chapter, we have learned the principles of Visual Scripting and who it is aimed at. Also, we have learned about some of the basic data types in order to better communicate with our fellow developers, and if we are working on your own, to ensure we will be able to visualize these data types in Unity.
We had to decide which way we wanted to move forward, 2D or 3D. No matter our decision, we have covered the main prefab objects provided by the 2D and 3D Game Kits, and inspected them in detail.
We learned about the components they have, and will have noticed that many of them share the same components. The more similar their behavior is, the more similar the components they have are.
Now, it is time to start creating our game; we finally know everything we need to know to understand the flow and processes that we will...