So far, we have seen how is it possible to generate a Navigation Mesh. However, we would like to modify this so that it suits our needs better. As we mentioned previously, there might be different areas that can be costly to traverse, or there might be a connection between two points of the Nav Mesh that seem to be separated (e.g. by a ledge).
As a result, this section explores the different tools that Unreal has to modify the Nav Mesh so that it can be adapted to the level.