Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Godot 4 Game Development Cookbook
Godot 4 Game Development Cookbook

Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

eBook
€23.99 €26.99
Paperback
€33.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing
Table of content icon View table of contents Preview book icon Preview Book

Godot 4 Game Development Cookbook

Transitioning to GDScript 2.0

In Godot 4, the GDScript language backend was rewritten, allowing the runtime to be faster and more stable than it was in Godot 3.x. Some additions to the language were also implemented, which we will look at in this chapter: annotations that replace some keywords, such as export; the set and get properties, which replace setget; the await keyword, which replaces yield; and the super keyword, which refers to the parent class object and makes it easier to call the parent class methods.

Typed arrays now allow us to create arrays of a specific type such as all strings, which helps to cut down on errors. We will look at two ways to write a lambda function with a button signal along with other examples using lambda functions. We will also look at two callable static methods and how to use callables with signals.

In this chapter, we will cover the following recipes:

  • Investigating annotations in Godot 4
  • Using properties with getters and setters
  • Using the new await keyword and coroutines
  • Using the super keyword to call a function
  • Working with typed arrays
  • Working with lambda functions
  • Using callables with signals

Technical requirements

For this chapter, you need the standard version of Godot 4.0 or later running on one of the following:

  • Windows 64-bit or 32-bit
  • macOS
  • Linux 64-bit or 32-bit
  • Android
  • Web Editor

You can find the code and the project files for the projects in this chapter on GitHub: https://github.com/PacktPublishing/Godot-4-Game-Development-Cookbook/tree/main/Chapter%202.

Investigating annotations in Godot 4

In this recipe, we will first look at @export and some of the variations associated with that annotation and then show how to use @onready.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 2.

How to do it…

To investigate annotations, we will use each in a script by doing the following:

  1. Open a new project in Godot.
  2. In the Scene tab, click 2D Scene.
  3. Click on the paper icon above Node2D and to the right of the filter Search box or in the Inspector tab under Node | Script. Click <empty>, then select New Script, and name the script Annotations.
  4. Click on Script at the top of the editor to look at the new script we added.
  5. @export is the same as export in Godot 3.x, so we will add a score to the node so we can see it in the Inspector tab:
    1  extends Node2D                           
    2     
    3  @export var score = 0
  6. As you saw from the auto-completion, there are new @export options available now. Let’s add @export_range() to line 4:
    4  @export_range(0, 100, .1) var input_range

Note

This gives a range from 0 to 100 in increments of .1 to the input_range variable, which you can change in the Inspector tab.

  1. We can show named enum values in the Inspector tab by adding the following to lines 5 and 6:
                                                          
    5    enum WeatherEnum {Sunny, Rainy, Cloudy = -1}
                                                       
    6    @export var weather: WeatherEnum
  2. On line 7, let’s add a file to show up on the Inspector tab using @export_file:
    7    @export_file("*.txt") var file
  3. Click on Node2D in the Scene tab. Then, click on + under Scene in the Scene tab to bring up the Create New Node window.
  4. Then, type camer2d in the Search box. Select and add Camera2D to Node2D.
  5. The onready keyword is now @onready. We will add a Camera2D node and use @onready with the camera on line 7:
    8    @onready var camera = $Camera2d
  6. Click on Node2D at the top of the tree in the Scene tab to see everything we used with @export in the Inspector tab.
Figure 2.1 – Annotations.gd

Figure 2.1 – Annotations.gd

How it works…

We added a score variable so we can could see it in the Inspector tab using @export instead of the export keyword.

We added @export_range(0, 100, .1) var input_range to show a range of 0 to 100 that snapped the value in .10 increments. You could also just use @export_range (0, 100) var input_range or @export_range (0, 100) var input_range: float.

We created an enum and then we used @export var weather: WeatherEnum to put the enum into the weather variable so we could see it in the Inspector tab. You could also do @export_enum(Sunny, Rainy, Cloudy) var weather.

We used the @export_file("*.txt") var file to show how a file is seen in the Inspector tab.

We added a Camera2D node to Node2D so we could use @onready with it. First, we just used @onready var camera = $Camera2d to add the Camera2D node to the camera variable.

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
  • Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features
  • Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills

Description

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

Who is this book for?

The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

What you will learn

  • Speed up 2D game development with new TileSet and TileMap updates
  • Improve 2D and 3D rendering with the Vulkan Renderer
  • Master the new animation editor in Godot 4 for advanced game development
  • Enhance visuals and performance with visual shaders and the updated shader language
  • Import Blender blend files into Godot to optimize your workflow
  • Explore new physics system additions for improved realism and behavior of game objects
  • Experience innovative features by building multiplayer games in Godot 4

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 09, 2023
Length: 258 pages
Edition : 1st
Language : English
ISBN-13 : 9781838826079
Languages :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Jun 09, 2023
Length: 258 pages
Edition : 1st
Language : English
ISBN-13 : 9781838826079
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 105.97
Godot 4 Game Development Cookbook
€33.99
Godot 4 Game Development Projects
€33.99
The Essential Guide to Creating Multiplayer Games with Godot 4.0
€37.99
Total 105.97 Stars icon

Table of Contents

12 Chapters
Chapter 1: Exploring the Godot 4 Editor Chevron down icon Chevron up icon
Chapter 2: Transitioning to GDScript 2.0 Chevron down icon Chevron up icon
Chapter 3: 2D and 3D Rendering with Vulkan Chevron down icon Chevron up icon
Chapter 4: Practicing Physics and Handling Navigation in Godot 4 Chevron down icon Chevron up icon
Chapter 5: Playing with Shaders in Godot 4 Chevron down icon Chevron up icon
Chapter 6: Importing 3D Assets in Godot 4 Chevron down icon Chevron up icon
Chapter 7: Adding Sound and Music to Your Game Chevron down icon Chevron up icon
Chapter 8: Making 2D Games Easier with TileSet and TileMap Chevron down icon Chevron up icon
Chapter 9: Achieving Better Animations Using the New Animation Editor Chevron down icon Chevron up icon
Chapter 10: Exploring New Multiplayer Features in Godot 4 Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.1
(17 Ratings)
5 star 41.2%
4 star 35.3%
3 star 11.8%
2 star 11.8%
1 star 0%
Filter icon Filter
Top Reviews

Filter reviews by




AsasinoManik Jul 01, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I haven't completed the whole book yet, but I liked the format and examples. Its a huge book a lot of content. Keep it up.
Amazon Verified review Amazon
Asaad Al-Barwani Jun 11, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book covers many of the 4.0 update's changes to the engine, going into detail for both beginners to the engine and experienced developers who have used previous versions of the engine. It introduces many of the versions most significant features, including a dedicated chapter on the new GDScript 2.0. The book feels a bit more geared towards the current developers to transition towards the new version, but a beginner could just as easily pick up the book and learn the basics through it as it explains itself every step of the way.The multiplayer chapter was especially useful to me, as I have no experience in net code or using multiplayer features, and the book walked me through it all exceptionally well.
Amazon Verified review Amazon
Xavier Jun 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
All the updates to Godot have been happening rather quickly, I appreciate straightforward written tutorials that allow me to learn by doing. This cookbook is an excellent reference with valuable scripts and scene setups for decals, volumetric fogs that look good, and all the basics of character bodies both 2d and 3d and more.
Amazon Verified review Amazon
Ajo S S Jun 10, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It is really helpful for people who are trying to get into Game Development using the latest version of Godot Engine.
Amazon Verified review Amazon
Jaleen Michai Bowens-Kelly Jun 12, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
After going through the contents of this book I can say that if you are a Godot developer from any skill level and background you might gain some value from this book. The book is loaded with examples to follow and learn from, how to structure certain work flows and patterns, and additional information on features you might not heard about. In general, if you want a project oriented guide for learning the changes to Godot 4 or a new user of Godot then this book I would recommend.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.