Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Planning what is left to implement for our game


The first thing to do before we complete our game is to reorganize the ideas after having written down what we have done so far.

In Chapter 1, A Flat World in Unity, we imported all the Sprites and set them up properly. Then, in Chapter 2, Baking Cupcake Towers, we implemented the Projectile and Cupcake tower classes. In Chapter 3, Communicating with the Player – the User Interface, we implemented the health and the sugar of the player, whereas in Chapter 4, No Longer Alone – Sweet-Toothed Pandas Strike, we focused on animating our sweet-toothed Panda. Finally, in Chapter 5, The Secret Ingredient Is a Dash of Physics, we explored physics and how we can use it within our game, and in Chapter 6, Through a Sea of Sprinkles – Navigation in Artificial Intelligence, we gave the Pandas the possibility of moving along the path towards the sweet cake.

So, what's left to do is the following:

  • Integrate a trading system so the player can buy, sell, and upgrade...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime