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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Creating a health bar


In our game world, the terrible sweet-tooth pandas make a lot of trouble for our player, especially when they reach the longed-awaited cake. As such, with every bite they take, the player will lose some life. However, the player needs a way, and so does the game, to keep track of his or her life. In our design, we chose a health bar, which we are going to implement in this section.

Creating and placing the health bar

Within the UI_Background we created before, let's create another image by selecting UI | Image (you can right-click directly on UI_Background to parent already the new image to it). Then, rename it Health_Bar.

Assign ui_health_bar_frame as a Sprite in the Graphics/UI folder. Again, scale it properly (and if you wish use also the Set Native Size button, like we did for the bar) and place it as in the following screenshot:

Now, we need to create the health bar filling. Create a new image and name it Health_Bar_Filling. Assign ui_health_bar_filling to the image...

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