Chapter 15. Manifolds and Impulses
In this chapter, we will add volume to our rigidbodies. This means that a rigidbody will have a mass, position, orientation, and shape. By the end of the chapter, we will have an advanced physics engine to make cubes collide and react in a realistic way. This chapter will cover the following topics:
- Manifold for spheres
- Manifold for boxes
- Rigidbody modifications
- Linear Velocity
- Linear Impulse
- Physics system update
- Angular Velocity
- Angular Impulse