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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Introducing the special folders in Unity

We already covered some of these special folders related to scripting in Unity in Chapter 2, Scripting Concepts in Unity. In this section, we will introduce the remaining special folders, which are related to asset management in Unity.

Resources folder

First, let's take a look at the Resources folder in Unity. Resources is a special folder name in Unity, but Unity does not automatically create a Resources folder for you. If you want to use a Resources folder to manage assets, you need to create it yourself. It should be noted that there can be multiple Resources folders in the Assets directory in a Unity project.

Unity provides the Resources.Load method to load assets in Resources folders. Next, we will use an example to learn how to use Resources folders to manage assets:

  1. Create a new folder named Resources by clicking the Create | Folder item in the Project window.

Figure 10.39 – Creating...

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