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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

This chapter was a little different than the previous ones because, in many ways, our game is complete! But of course, it's not perfect, which is why we spent some time looking at ways we can investigate defects and bullet-proof the code base.

We dug into automated testing, writing unit tests for our transitions, and writing integration tests that run in the browser. We now have logging for any unforeseen errors and stack traces if the code crashes, both of which are necessary diagnostics for debugging challenging errors. Then, we used the linter and Clippy to clean up our code and remove subtle issues that the compiler can't catch. Finally, we investigated performance issues in the browser and found that we had none!

In the next chapter, we'll get those tests into a CI/CD setup and even deploy them to production. What are we waiting for? Let's ship this thing!

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