Where to build animations
Both Blender and Godot Engine have animating capabilities. Therefore, you might be wondering which software is better for creating animations. To answer this crucial question, we should be discussing what we are animating. When it comes to animations, especially in game development, we will be tackling the following two main concepts:
- Whole-body objects: Objects such as a bouncing ball, a boat, or a projectile thrown from a source are all examples of objects that act like a solid system with no individually moving parts. The system can move as a whole without depending on its individual parts.
- Connected systems: Some systems depend on individual parts to be in motion. These systems have parts that are connected to each other and the individual parts work together to move the system they are part of. For example, cats use their feet, birds use their wings, and a human body moves in a certain direction using two appendages that are either in contact...