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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Building image-based AR

You can build AR using different techniques; the most common one is image-based AR, which consists of tracking a previously selected image (target) and superposing the virtual content to it while taking into account the image's position, rotation, and size. This kind of tracking requires the use of different algorithms that differentiate images one from another through characteristic points of the design, and position the image in three dimensions on the camera feed. Don't worry—EasyAR will do this work for you. All you will need to do is decide which images will act as the targets and what virtual content will go on top of them. 

To create this project, we will use EasyAR's ImageTarget sample project as a reference since it already has all the components we need for our app. But before we start with the AR elements, we will set...

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