Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
This part is the technical bedrock of the book. Here, you will navigate the vibrant landscape of Unity, the world's leading platform for creating interactive, real-time content. By engaging with a plethora of tools and techniques available in Unity, you'll gain the technical prowess necessary to bring your creative visions to life. This part will serve as your comprehensive guide to mastering the tangible, hands-on skills that bring VR experiences into existence.
This part includes the following chapters:
- Chapter 2, Building Virtual Reality Scenes in Unity
- Chapter 3, Working with Inputs and Interactions
- Chapter 4, Using GameObjects, Materials, and Prefabs
- Chapter 5, Implementing Animation – Physics and Colliders
- Chapter 6, Lighting Your Worlds and Experiences
- Chapter 7, Creating Immersion with Sound
- Chapter 8, Working with...