Summary
By completing this chapter, you have taken the first step in your game development journey by learning about UE5. You now know how to navigate the Unreal Engine editor, manipulate the Actors inside a level, create Actors, use the Blueprint scripting language, and how 3D objects are represented in UE5.
Hopefully, you realize that there’s a whole world of possibilities ahead of you and that the sky is the limit in terms of the things you can create using this game development tool.
In the next chapter, you will recreate the project template that was automatically generated in this chapter from scratch. You will learn how to create C++ classes and then create Blueprint classes that can manipulate properties declared in their parent class. You will also learn how to import character meshes and animations into Unreal Engine 5, as well as become familiar with other animation-related assets such as Animation Blueprints.