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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 12: Procedural Storytelling with ink

In this chapter, we will review procedural storytelling using ink and Unity. Inkle, the company that created and maintains the narrative scripting language ink, has published multiple games that combine ink and Unity. These games use procedural storytelling to provide different experiences per session based on randomness and player choices. This chapter will introduce approaches to achieving this same general result: loading values in ink and coding collections in Unity.

In the first topic, we will review the term procedural storytelling more generally. Based on concepts initially introduced in Chapter 3, Sequences, Cycles, and Shuffling Text, we will learn how to use a shuffle in ink to create dynamic content based on simple rules.

Diving even deeper into ink, the second topic will demonstrate how to load values in ink. This process focuses on using ink to generate content for players based on simple rules.

In the final topic,...

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