Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup FREE CHAPTER 2. Visual Scripting with Flowgraph 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Creating a flowgraph


Now that we have a basic understanding of how the Flowgraph Editor works, let's dive right in and create our first flowgraph! You can close the Flowgraph Editor for the moment.

The flowgraph entity

The flowgraph entity is an extremely lightweight CryENGINE object, designed to be used when you need a flowgraph that isn't applied to any specific entity. Like all entities, it can be found in RollupBar inside Sandbox.

Note

If you're not sure what an entity is, skip this section until you have read Chapter 3, Creating and Utilizing Custom Entities.

Spawning FlowgraphEntity

Select FlowgraphEntity and then either double-click and click again on the viewport, or click and drag it into the level. You should now see a whole new set of options in RollupBar, including entity params, material layers, but mostly important for us, the Entity: FlowgraphEntity section.

Attaching a new flowgraph

Inside the Entity: FlowgraphEntity section, we need to find the Flow Graph subsection, and then click...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image