Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

Arrow left icon
Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – using the UI Emulator to test the FreeSDK demo menus


Follow the given steps:

  1. Open the UI Emulator and enable the Flow Graph updates (the play button in the top menu bar). Clear the state by pressing the little trash icon.

  2. Now click on the Sys->UI button in the Objects panel. If you select the System UIEventSytem, you will find a list of all the system events. If you double-click on one of the events in the event list, it gets attached to the Emulation panel on the right.

  3. For now, we want to see what happens if the game starts, if a level loads, and if the gameplay starts. So let's add the following events to the Emulation panel:

    • OnSystemStart

    • OnLoadingStart

    • OnGameplayStated

  4. If you call OnSystemStart, the main menu should appear. You can also look into the Flow Graph and enable Flow Graph debugging to see which nodes are triggered to fill the main menu. The flow starts in the sys_statecontrol UI Action (there should be the UI:Events:System:OnSystemStart node that then starts...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image