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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Defining a sitting location


Up to this point, we haven't addressed the issue of the player hanging out of the side of the vehicle every time the they enter it. This is due to the fact that there is no sitting position defined for the driver position and thus leaves the player in the last position and pose before entering the vehicle. In this recipe, we will fix this problem by creating a new helper within the vehicle XML.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor.

How to do it...

  1. Between the <Parts> and <Seats> cells, you will need to insert the following lines into the car XML:

    <Helpers>
      <Helper name="driver_sit_pos" position="-0.75,0.25,1.5"direction="0,1,0" part="body"/>
    </Helpers>
  2. After writing in the Helpers cell, we now need to define on the driver seat which helper the player needs to take in order to be positioned in that seat.

  3. For the <Seat name="driver"> cell, you will need...

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