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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Using advanced material editor parameters to create animation


In many cases, it is required to animate textures scrolling or oscillating in their uv space. This can be used efficiently for things like computer screens or TV screens that have animated noise.

Getting ready

The Sandbox must be open and you must have applied a basic material to a solid.

How to do it...

Let's start using some of the advanced material parameters available to us:

  1. Clicking a + sign beside any of the texture slots will open some advanced parameters for the texture.

  2. In this recipe, let's set an interference texture shipped with the SDK to the Decal slot of an object.

  3. Next, set the TypeU parameter to constant moving.

  4. Now, set the rate and amplitude to 1 and 1.5 respectively.

  5. Set the glow to 1 so that you can observe this particular texture scrolling through the uv space of the object.

You can now make all kinds of variations using these parameters and can experiment using animation on the diffuse slot and other textures!

How...

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