Exporting and Expanding Your Game
It is fun to develop our own games and play them in the Unity Editor, but it is even more fun to share what we have built with other people so they can also play the games we have developed.
In this chapter, we are going to see how to manually export the game for desktop platforms, such as Windows and macOS, with custom build options, and also how to automate this process using a custom build script that will export different builds depending on our build options.
You will also learn how to expand the game by adding background music to our levels and sound effects to give the players feedback on their actions, as well as how to add more content, such as new units, enemies, objectives, and levels – everything you need to make Dragoncraft your own game, using the tools and features we developed through the book.
So, in this chapter, we will cover the following topics:
- Exporting Dragoncraft for Desktop
- Creating a build system...