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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Creating a build system

We have learned how to export a build in the Editor using the Build Settings window. Now, we are going to see how to automate this process by creating a new BuildSystem script, which will use similar options to export the build through the UnityEditor API in the code instead of the Build Settings window.

Create a new script in the Scripts | Editor folder, name it BuildSystem, and replace the content with the following code block:

#if UNITY_EDITOR
using UnityEditor.Build.Reporting;
using UnityEditor;
using UnityEngine;
namespace Dragoncraft
{
  public static class BuildSystem
  {
    private static string[] _releaseScenes = new[] {
      "Assets/Scenes/Level01.unity",
      "Assets/Scenes/GameUI.unity"
    };
    private static string[] _debugScenes = new[] {
      ...
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