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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Winning or losing the game

We have added a nice new feature to our RTS game, the objectives, and now we can configure the level objectives, track the player’s progress, and display the progress in the UI. However, there is still one thing left to implement here: the condition to win or lose the game with visual feedback to the player.

We are going to create a couple of new scripts with a new message type for the game over condition, a new component to listen to this message, and a new pop-up message that will display the game outcome to the player.

Let’s start by adding the new message type. Create a new script in the Scripts | MessageQueue | Messages | UI folder, name it GameOverMessage, and replace the content with the following code block:

namespace Dragoncraft
{
  public class GameOverMessage : IMessage
  {
    public bool PlayerWin;
  }
}

The GameOverMessage class has only the PlayerWin property, which...

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