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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 8: I'm Throwing a Grenade!


Looking back on timers and effects

Question Number

Answer

1

b. The Timer behavior has no properties settings, but can be used to create multiple countdown timers for an individual object with events.

2

d. All answers are true. A game will not display the visual effects on a computer with a graphics card that cannot have a high enough and correct pixel shader model version (Effects in Construct Classic require a minimum version ranging from 0.0 to 2.0 in general).

3

c. Although Effects will generally show in the Layout Editor view, all distortions are performed in real time for every frame. This is the main reason why they can cause slow-down when many are used at once, and why they should generally be applied to an entire layer at once to reduce performance decreases.

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